diff options
author | 3gg <3gg@shellblade.net> | 2025-07-04 10:37:01 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-07-04 10:37:01 -0700 |
commit | b37b5398a6afa940acd1138bde922a70838f33af (patch) | |
tree | 9ff988e0412d4210362b52f82fbe723e734b6228 /src/llr/material_impl.h | |
parent | 1ec46bead3cf87971a2329f9ef4ddde5a0c48325 (diff) |
Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done.
Diffstat (limited to 'src/llr/material_impl.h')
-rw-r--r-- | src/llr/material_impl.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/llr/material_impl.h b/src/llr/material_impl.h index f27bf4d..138497f 100644 --- a/src/llr/material_impl.h +++ b/src/llr/material_impl.h | |||
@@ -11,6 +11,5 @@ typedef struct Material { | |||
11 | 11 | ||
12 | /// Activate the material. | 12 | /// Activate the material. |
13 | /// | 13 | /// |
14 | /// This activates the material's shader and configures the shader uniforms that | 14 | /// This configures the shader uniforms that are specific to the material. |
15 | /// are specific to the material. | 15 | void gfx_material_activate(ShaderProgram* shader, const Material* material); |
16 | void material_activate(ShaderProgram* shader, const Material* material); | ||