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author3gg <3gg@shellblade.net>2025-07-04 10:37:01 -0700
committer3gg <3gg@shellblade.net>2025-07-04 10:37:01 -0700
commitb37b5398a6afa940acd1138bde922a70838f33af (patch)
tree9ff988e0412d4210362b52f82fbe723e734b6228 /src/llr/material_impl.h
parent1ec46bead3cf87971a2329f9ef4ddde5a0c48325 (diff)
Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done.
Diffstat (limited to 'src/llr/material_impl.h')
-rw-r--r--src/llr/material_impl.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/llr/material_impl.h b/src/llr/material_impl.h
index f27bf4d..138497f 100644
--- a/src/llr/material_impl.h
+++ b/src/llr/material_impl.h
@@ -11,6 +11,5 @@ typedef struct Material {
11 11
12/// Activate the material. 12/// Activate the material.
13/// 13///
14/// This activates the material's shader and configures the shader uniforms that 14/// This configures the shader uniforms that are specific to the material.
15/// are specific to the material. 15void gfx_material_activate(ShaderProgram* shader, const Material* material);
16void material_activate(ShaderProgram* shader, const Material* material);