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-rw-r--r--src/scene/object_impl.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/scene/object_impl.h b/src/scene/object_impl.h
index e864e53..b7a0752 100644
--- a/src/scene/object_impl.h
+++ b/src/scene/object_impl.h
@@ -19,7 +19,5 @@ typedef struct MeshLink {
19typedef struct SceneObject { 19typedef struct SceneObject {
20 mesh_link_idx mesh_link; /// First MeshLink in the list. 20 mesh_link_idx mesh_link; /// First MeshLink in the list.
21 skeleton_idx skeleton; /// 0 for static objects. 21 skeleton_idx skeleton; /// 0 for static objects.
22 // TODO: Can we just store node indices in nodes, not the contained object? 22 aabb3 box;
23 node_idx parent; /// Parent SceneNode.
24 aabb3 box;
25} SceneObject; 23} SceneObject;