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#pragma once
// Shaders vertex attribute locations must match the channels here.
#define GFX_POSITION_CHANNEL 0
#define GFX_NORMAL_CHANNEL 1
#define GFX_TANGENT_CHANNEL 2
#define GFX_TEXCOORDS_CHANNEL 3
#define GFX_JOINTS_CHANNEL 4
#define GFX_WEIGHTS_CHANNEL 5
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