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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h')
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diff --git a/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h b/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#include "../SDL_sysjoystick.h"
24#include "../../core/windows/SDL_windows.h"
25#include "../../core/windows/SDL_directx.h"
26
27#define MAX_INPUTS 256 // each joystick can have up to 256 inputs
28
29// Set up for C function definitions, even when using C++
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34typedef struct JoyStick_DeviceData
35{
36 SDL_GUID guid;
37 char *joystickname;
38 Uint8 send_add_event;
39 SDL_JoystickID nInstanceID;
40 bool bXInputDevice;
41 BYTE SubType;
42 Uint8 XInputUserId;
43 DIDEVICEINSTANCE dxdevice;
44 char path[MAX_PATH];
45 int steam_virtual_gamepad_slot;
46 struct JoyStick_DeviceData *pNext;
47} JoyStick_DeviceData;
48
49extern JoyStick_DeviceData *SYS_Joystick; // array to hold joystick ID values
50
51typedef enum Type
52{
53 BUTTON,
54 AXIS,
55 HAT
56} Type;
57
58typedef struct input_t
59{
60 // DirectInput offset for this input type:
61 DWORD ofs;
62
63 // Button, axis or hat:
64 Type type;
65
66 // SDL input offset:
67 Uint8 num;
68} input_t;
69
70// The private structure used to keep track of a joystick
71struct joystick_hwdata
72{
73 SDL_GUID guid;
74
75#ifdef SDL_JOYSTICK_DINPUT
76 LPDIRECTINPUTDEVICE8 InputDevice;
77 DIDEVCAPS Capabilities;
78 bool buffered;
79 bool first_update;
80 input_t Inputs[MAX_INPUTS];
81 int NumInputs;
82 int NumSliders;
83 bool ff_initialized;
84 DIEFFECT *ffeffect;
85 LPDIRECTINPUTEFFECT ffeffect_ref;
86#endif
87
88 bool bXInputDevice; // true if this device supports using the xinput API rather than DirectInput
89 bool bXInputHaptic; // Supports force feedback via XInput.
90 Uint8 userid; // XInput userid index for this joystick
91 DWORD dwPacketNumber;
92};
93
94#ifdef SDL_JOYSTICK_DINPUT
95extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
96#endif
97
98extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device);
99
100// Ends C function definitions when using C++
101#ifdef __cplusplus
102}
103#endif