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Diffstat (limited to 'contrib/SDL-3.2.8/src/video/haiku/SDL_BWin.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/haiku/SDL_BWin.h | 755 |
1 files changed, 755 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/haiku/SDL_BWin.h b/contrib/SDL-3.2.8/src/video/haiku/SDL_BWin.h new file mode 100644 index 0000000..add3aaf --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/haiku/SDL_BWin.h | |||
| @@ -0,0 +1,755 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #ifndef SDL_BWin_h_ | ||
| 23 | #define SDL_BWin_h_ | ||
| 24 | |||
| 25 | #ifdef __cplusplus | ||
| 26 | extern "C" { | ||
| 27 | #endif | ||
| 28 | |||
| 29 | #include "SDL_internal.h" | ||
| 30 | #include "SDL_bframebuffer.h" | ||
| 31 | |||
| 32 | #ifdef __cplusplus | ||
| 33 | } | ||
| 34 | #endif | ||
| 35 | |||
| 36 | #include <stdio.h> | ||
| 37 | #include <AppKit.h> | ||
| 38 | #include <Cursor.h> | ||
| 39 | #include <InterfaceKit.h> | ||
| 40 | #ifdef SDL_VIDEO_OPENGL | ||
| 41 | #include <opengl/GLView.h> | ||
| 42 | #endif | ||
| 43 | #include "../../core/haiku/SDL_BApp.h" | ||
| 44 | |||
| 45 | enum WinCommands | ||
| 46 | { | ||
| 47 | BWIN_MOVE_WINDOW, | ||
| 48 | BWIN_RESIZE_WINDOW, | ||
| 49 | BWIN_SHOW_WINDOW, | ||
| 50 | BWIN_HIDE_WINDOW, | ||
| 51 | BWIN_MAXIMIZE_WINDOW, | ||
| 52 | BWIN_MINIMIZE_WINDOW, | ||
| 53 | BWIN_RESTORE_WINDOW, | ||
| 54 | BWIN_SET_TITLE, | ||
| 55 | BWIN_SET_BORDERED, | ||
| 56 | BWIN_SET_RESIZABLE, | ||
| 57 | BWIN_FULLSCREEN, | ||
| 58 | BWIN_UPDATE_FRAMEBUFFER, | ||
| 59 | BWIN_MINIMUM_SIZE_WINDOW | ||
| 60 | }; | ||
| 61 | |||
| 62 | // non-OpenGL framebuffer view | ||
| 63 | class SDL_BView : public BView | ||
| 64 | { | ||
| 65 | public: | ||
| 66 | SDL_BView(BRect frame, const char *name, uint32 resizingMode) | ||
| 67 | : BView(frame, name, resizingMode, B_WILL_DRAW), | ||
| 68 | fBitmap(NULL) | ||
| 69 | { | ||
| 70 | } | ||
| 71 | |||
| 72 | void Draw(BRect dirty) | ||
| 73 | { | ||
| 74 | if (fBitmap != NULL) | ||
| 75 | DrawBitmap(fBitmap, B_ORIGIN); | ||
| 76 | } | ||
| 77 | |||
| 78 | void SetBitmap(BBitmap *bitmap) | ||
| 79 | { | ||
| 80 | fBitmap = bitmap; | ||
| 81 | } | ||
| 82 | |||
| 83 | private: | ||
| 84 | BBitmap *fBitmap; | ||
| 85 | }; | ||
| 86 | |||
| 87 | class SDL_BWin : public BWindow | ||
| 88 | { | ||
| 89 | public: | ||
| 90 | // Constructor/Destructor | ||
| 91 | SDL_BWin(BRect bounds, window_look look, uint32 flags) | ||
| 92 | : BWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags) | ||
| 93 | { | ||
| 94 | _last_buttons = 0; | ||
| 95 | |||
| 96 | _cur_view = NULL; | ||
| 97 | _SDL_View = NULL; | ||
| 98 | |||
| 99 | #ifdef SDL_VIDEO_OPENGL | ||
| 100 | _SDL_GLView = NULL; | ||
| 101 | _gl_type = 0; | ||
| 102 | #endif | ||
| 103 | _shown = false; | ||
| 104 | _inhibit_resize = false; | ||
| 105 | _mouse_focused = false; | ||
| 106 | _prev_frame = NULL; | ||
| 107 | _fullscreen = NULL; | ||
| 108 | |||
| 109 | // Handle framebuffer stuff | ||
| 110 | _buffer_locker = new BLocker(); | ||
| 111 | _bitmap = NULL; | ||
| 112 | } | ||
| 113 | |||
| 114 | virtual ~SDL_BWin() | ||
| 115 | { | ||
| 116 | Lock(); | ||
| 117 | |||
| 118 | if (_SDL_View != NULL && _SDL_View != _cur_view) { | ||
| 119 | delete _SDL_View; | ||
| 120 | _SDL_View = NULL; | ||
| 121 | } | ||
| 122 | |||
| 123 | #ifdef SDL_VIDEO_OPENGL | ||
| 124 | if (_SDL_GLView) { | ||
| 125 | if (SDL_Looper->GetCurrentContext() == _SDL_GLView) | ||
| 126 | SDL_Looper->SetCurrentContext(NULL); | ||
| 127 | if (_SDL_GLView == _cur_view) | ||
| 128 | RemoveChild(_SDL_GLView); | ||
| 129 | _SDL_GLView = NULL; | ||
| 130 | // _SDL_GLView deleted by HAIKU_GL_DestroyContext | ||
| 131 | } | ||
| 132 | |||
| 133 | #endif | ||
| 134 | Unlock(); | ||
| 135 | |||
| 136 | delete _prev_frame; | ||
| 137 | |||
| 138 | // Clean up framebuffer stuff | ||
| 139 | _buffer_locker->Lock(); | ||
| 140 | delete _buffer_locker; | ||
| 141 | } | ||
| 142 | |||
| 143 | void SetCurrentView(BView *view) | ||
| 144 | { | ||
| 145 | if (_cur_view != view) { | ||
| 146 | if (_cur_view != NULL) | ||
| 147 | RemoveChild(_cur_view); | ||
| 148 | _cur_view = view; | ||
| 149 | if (_cur_view != NULL) | ||
| 150 | AddChild(_cur_view); | ||
| 151 | } | ||
| 152 | } | ||
| 153 | |||
| 154 | void UpdateCurrentView() | ||
| 155 | { | ||
| 156 | #ifdef SDL_VIDEO_OPENGL | ||
| 157 | if (_SDL_GLView != NULL) { | ||
| 158 | SetCurrentView(_SDL_GLView); | ||
| 159 | } else | ||
| 160 | #endif | ||
| 161 | if (_SDL_View != NULL) { | ||
| 162 | SetCurrentView(_SDL_View); | ||
| 163 | } else { | ||
| 164 | SetCurrentView(NULL); | ||
| 165 | } | ||
| 166 | } | ||
| 167 | |||
| 168 | SDL_BView *CreateView() | ||
| 169 | { | ||
| 170 | Lock(); | ||
| 171 | if (_SDL_View == NULL) { | ||
| 172 | _SDL_View = new SDL_BView(Bounds(), "SDL View", B_FOLLOW_ALL_SIDES); | ||
| 173 | UpdateCurrentView(); | ||
| 174 | } | ||
| 175 | Unlock(); | ||
| 176 | return _SDL_View; | ||
| 177 | } | ||
| 178 | |||
| 179 | void RemoveView() | ||
| 180 | { | ||
| 181 | Lock(); | ||
| 182 | if (_SDL_View != NULL) { | ||
| 183 | SDL_BView *oldView = _SDL_View; | ||
| 184 | _SDL_View = NULL; | ||
| 185 | UpdateCurrentView(); | ||
| 186 | delete oldView; | ||
| 187 | } | ||
| 188 | Unlock(); | ||
| 189 | } | ||
| 190 | |||
| 191 | /* * * * * OpenGL functionality * * * * */ | ||
| 192 | #ifdef SDL_VIDEO_OPENGL | ||
| 193 | BGLView *CreateGLView(Uint32 gl_flags) | ||
| 194 | { | ||
| 195 | Lock(); | ||
| 196 | if (_SDL_GLView == NULL) { | ||
| 197 | _SDL_GLView = new BGLView(Bounds(), "SDL GLView", | ||
| 198 | B_FOLLOW_ALL_SIDES, | ||
| 199 | (B_WILL_DRAW | B_FRAME_EVENTS), | ||
| 200 | gl_flags); | ||
| 201 | _gl_type = gl_flags; | ||
| 202 | UpdateCurrentView(); | ||
| 203 | } | ||
| 204 | Unlock(); | ||
| 205 | return _SDL_GLView; | ||
| 206 | } | ||
| 207 | |||
| 208 | void RemoveGLView() | ||
| 209 | { | ||
| 210 | Lock(); | ||
| 211 | if (_SDL_GLView != NULL) { | ||
| 212 | if (SDL_Looper->GetCurrentContext() == _SDL_GLView) | ||
| 213 | SDL_Looper->SetCurrentContext(NULL); | ||
| 214 | _SDL_GLView = NULL; | ||
| 215 | UpdateCurrentView(); | ||
| 216 | // _SDL_GLView deleted by HAIKU_GL_DestroyContext | ||
| 217 | } | ||
| 218 | Unlock(); | ||
| 219 | } | ||
| 220 | |||
| 221 | void SwapBuffers(void) | ||
| 222 | { | ||
| 223 | _SDL_GLView->SwapBuffers(); | ||
| 224 | } | ||
| 225 | #endif | ||
| 226 | |||
| 227 | /* * * * * Event sending * * * * */ | ||
| 228 | // Hook functions | ||
| 229 | virtual void FrameMoved(BPoint origin) | ||
| 230 | { | ||
| 231 | // Post a message to the BApp so that it can handle the window event | ||
| 232 | BMessage msg(BAPP_WINDOW_MOVED); | ||
| 233 | msg.AddInt32("window-x", (int)origin.x); | ||
| 234 | msg.AddInt32("window-y", (int)origin.y); | ||
| 235 | _PostWindowEvent(msg); | ||
| 236 | |||
| 237 | // Perform normal hook operations | ||
| 238 | BWindow::FrameMoved(origin); | ||
| 239 | } | ||
| 240 | |||
| 241 | void FrameResized(float width, float height) | ||
| 242 | { | ||
| 243 | // Post a message to the BApp so that it can handle the window event | ||
| 244 | BMessage msg(BAPP_WINDOW_RESIZED); | ||
| 245 | |||
| 246 | msg.AddInt32("window-w", (int)width + 1); | ||
| 247 | msg.AddInt32("window-h", (int)height + 1); | ||
| 248 | _PostWindowEvent(msg); | ||
| 249 | |||
| 250 | // Perform normal hook operations | ||
| 251 | BWindow::FrameResized(width, height); | ||
| 252 | } | ||
| 253 | |||
| 254 | bool QuitRequested() | ||
| 255 | { | ||
| 256 | BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED); | ||
| 257 | _PostWindowEvent(msg); | ||
| 258 | |||
| 259 | // We won't allow a quit unless asked by DestroyWindow() | ||
| 260 | return false; | ||
| 261 | } | ||
| 262 | |||
| 263 | void WindowActivated(bool active) | ||
| 264 | { | ||
| 265 | BMessage msg(BAPP_KEYBOARD_FOCUS); // Mouse focus sold separately | ||
| 266 | msg.AddBool("focusGained", active); | ||
| 267 | _PostWindowEvent(msg); | ||
| 268 | } | ||
| 269 | |||
| 270 | void Zoom(BPoint origin, | ||
| 271 | float width, | ||
| 272 | float height) | ||
| 273 | { | ||
| 274 | BMessage msg(BAPP_MAXIMIZE); // Closest thing to maximization Haiku has | ||
| 275 | _PostWindowEvent(msg); | ||
| 276 | |||
| 277 | // Before the window zooms, record its size | ||
| 278 | if (!_prev_frame) | ||
| 279 | _prev_frame = new BRect(Frame()); | ||
| 280 | |||
| 281 | // Perform normal hook operations | ||
| 282 | BWindow::Zoom(origin, width, height); | ||
| 283 | } | ||
| 284 | |||
| 285 | // Member functions | ||
| 286 | void Show() | ||
| 287 | { | ||
| 288 | while (IsHidden()) { | ||
| 289 | BWindow::Show(); | ||
| 290 | } | ||
| 291 | _shown = true; | ||
| 292 | |||
| 293 | BMessage msg(BAPP_SHOW); | ||
| 294 | _PostWindowEvent(msg); | ||
| 295 | } | ||
| 296 | |||
| 297 | void Hide() | ||
| 298 | { | ||
| 299 | BWindow::Hide(); | ||
| 300 | _shown = false; | ||
| 301 | |||
| 302 | BMessage msg(BAPP_HIDE); | ||
| 303 | _PostWindowEvent(msg); | ||
| 304 | } | ||
| 305 | |||
| 306 | void Minimize(bool minimize) | ||
| 307 | { | ||
| 308 | BWindow::Minimize(minimize); | ||
| 309 | int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE); | ||
| 310 | |||
| 311 | BMessage msg(minState); | ||
| 312 | _PostWindowEvent(msg); | ||
| 313 | } | ||
| 314 | |||
| 315 | void ScreenChanged(BRect screenFrame, color_space depth) | ||
| 316 | { | ||
| 317 | if (_fullscreen) { | ||
| 318 | MoveTo(screenFrame.left, screenFrame.top); | ||
| 319 | ResizeTo(screenFrame.Width(), screenFrame.Height()); | ||
| 320 | } | ||
| 321 | } | ||
| 322 | |||
| 323 | // BView message interruption | ||
| 324 | void DispatchMessage(BMessage *msg, BHandler *target) | ||
| 325 | { | ||
| 326 | BPoint where; // Used by mouse moved | ||
| 327 | int32 buttons; // Used for mouse button events | ||
| 328 | int32 key; // Used for key events | ||
| 329 | |||
| 330 | switch (msg->what) { | ||
| 331 | case B_MOUSE_MOVED: | ||
| 332 | int32 transit; | ||
| 333 | if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) { | ||
| 334 | _MouseMotionEvent(where, transit); | ||
| 335 | } | ||
| 336 | break; | ||
| 337 | |||
| 338 | case B_MOUSE_DOWN: | ||
| 339 | if (msg->FindInt32("buttons", &buttons) == B_OK) { | ||
| 340 | _MouseButtonEvent(buttons, true); | ||
| 341 | } | ||
| 342 | break; | ||
| 343 | |||
| 344 | case B_MOUSE_UP: | ||
| 345 | if (msg->FindInt32("buttons", &buttons) == B_OK) { | ||
| 346 | _MouseButtonEvent(buttons, false); | ||
| 347 | } | ||
| 348 | break; | ||
| 349 | |||
| 350 | case B_MOUSE_WHEEL_CHANGED: | ||
| 351 | float x, y; | ||
| 352 | if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { | ||
| 353 | _MouseWheelEvent((int)x, (int)y); | ||
| 354 | } | ||
| 355 | break; | ||
| 356 | |||
| 357 | case B_KEY_DOWN: | ||
| 358 | { | ||
| 359 | int32 i = 0; | ||
| 360 | int8 byte; | ||
| 361 | int8 bytes[4] = { 0, 0, 0, 0 }; | ||
| 362 | while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) { | ||
| 363 | bytes[i] = byte; | ||
| 364 | i++; | ||
| 365 | } | ||
| 366 | if (msg->FindInt32("key", &key) == B_OK) { | ||
| 367 | _KeyEvent((SDL_Scancode)key, &bytes[0], i, true); | ||
| 368 | } | ||
| 369 | } break; | ||
| 370 | |||
| 371 | case B_UNMAPPED_KEY_DOWN: // modifier keys are unmapped | ||
| 372 | if (msg->FindInt32("key", &key) == B_OK) { | ||
| 373 | _KeyEvent((SDL_Scancode)key, NULL, 0, true); | ||
| 374 | } | ||
| 375 | break; | ||
| 376 | |||
| 377 | case B_KEY_UP: | ||
| 378 | case B_UNMAPPED_KEY_UP: // modifier keys are unmapped | ||
| 379 | if (msg->FindInt32("key", &key) == B_OK) { | ||
| 380 | _KeyEvent(key, NULL, 0, false); | ||
| 381 | } | ||
| 382 | break; | ||
| 383 | |||
| 384 | default: | ||
| 385 | /* move it after switch{} so it's always handled | ||
| 386 | that way we keep Haiku features like: | ||
| 387 | - CTRL+Q to close window (and other shortcuts) | ||
| 388 | - PrintScreen to make screenshot into /boot/home | ||
| 389 | - etc.. */ | ||
| 390 | // BWindow::DispatchMessage(msg, target); | ||
| 391 | break; | ||
| 392 | } | ||
| 393 | |||
| 394 | BWindow::DispatchMessage(msg, target); | ||
| 395 | } | ||
| 396 | |||
| 397 | // Handle command messages | ||
| 398 | void MessageReceived(BMessage *message) | ||
| 399 | { | ||
| 400 | switch (message->what) { | ||
| 401 | // Handle commands from SDL | ||
| 402 | case BWIN_SET_TITLE: | ||
| 403 | _SetTitle(message); | ||
| 404 | break; | ||
| 405 | case BWIN_MOVE_WINDOW: | ||
| 406 | _MoveTo(message); | ||
| 407 | break; | ||
| 408 | case BWIN_RESIZE_WINDOW: | ||
| 409 | _ResizeTo(message); | ||
| 410 | break; | ||
| 411 | case BWIN_SET_BORDERED: | ||
| 412 | { | ||
| 413 | bool bEnabled; | ||
| 414 | if (message->FindBool("window-border", &bEnabled) == B_OK) | ||
| 415 | _SetBordered(bEnabled); | ||
| 416 | break; | ||
| 417 | } | ||
| 418 | case BWIN_SET_RESIZABLE: | ||
| 419 | { | ||
| 420 | bool bEnabled; | ||
| 421 | if (message->FindBool("window-resizable", &bEnabled) == B_OK) | ||
| 422 | _SetResizable(bEnabled); | ||
| 423 | break; | ||
| 424 | } | ||
| 425 | case BWIN_SHOW_WINDOW: | ||
| 426 | Show(); | ||
| 427 | break; | ||
| 428 | case BWIN_HIDE_WINDOW: | ||
| 429 | Hide(); | ||
| 430 | break; | ||
| 431 | case BWIN_MAXIMIZE_WINDOW: | ||
| 432 | BWindow::Zoom(); | ||
| 433 | break; | ||
| 434 | case BWIN_MINIMIZE_WINDOW: | ||
| 435 | Minimize(true); | ||
| 436 | break; | ||
| 437 | case BWIN_RESTORE_WINDOW: | ||
| 438 | _Restore(); | ||
| 439 | break; | ||
| 440 | case BWIN_FULLSCREEN: | ||
| 441 | { | ||
| 442 | bool fullscreen; | ||
| 443 | if (message->FindBool("fullscreen", &fullscreen) == B_OK) | ||
| 444 | _SetFullScreen(fullscreen); | ||
| 445 | break; | ||
| 446 | } | ||
| 447 | case BWIN_MINIMUM_SIZE_WINDOW: | ||
| 448 | _SetMinimumSize(message); | ||
| 449 | break; | ||
| 450 | case BWIN_UPDATE_FRAMEBUFFER: | ||
| 451 | { | ||
| 452 | BMessage *pendingMessage; | ||
| 453 | while ((pendingMessage = MessageQueue()->FindMessage(BWIN_UPDATE_FRAMEBUFFER, 0))) { | ||
| 454 | MessageQueue()->RemoveMessage(pendingMessage); | ||
| 455 | delete pendingMessage; | ||
| 456 | } | ||
| 457 | if (_bitmap != NULL) { | ||
| 458 | #ifdef SDL_VIDEO_OPENGL | ||
| 459 | if (_SDL_GLView != NULL && _cur_view == _SDL_GLView) { | ||
| 460 | _SDL_GLView->CopyPixelsIn(_bitmap, B_ORIGIN); | ||
| 461 | } else | ||
| 462 | #endif | ||
| 463 | if (_SDL_View != NULL && _cur_view == _SDL_View) { | ||
| 464 | _SDL_View->Draw(Bounds()); | ||
| 465 | } | ||
| 466 | } | ||
| 467 | break; | ||
| 468 | } | ||
| 469 | default: | ||
| 470 | // Perform normal message handling | ||
| 471 | BWindow::MessageReceived(message); | ||
| 472 | break; | ||
| 473 | } | ||
| 474 | } | ||
| 475 | |||
| 476 | // Accessor methods | ||
| 477 | bool IsShown() { return _shown; } | ||
| 478 | int32 GetID() { return _id; } | ||
| 479 | BBitmap *GetBitmap() { return _bitmap; } | ||
| 480 | BView *GetCurView() { return _cur_view; } | ||
| 481 | SDL_BView *GetView() { return _SDL_View; } | ||
| 482 | #ifdef SDL_VIDEO_OPENGL | ||
| 483 | BGLView *GetGLView() | ||
| 484 | { | ||
| 485 | return _SDL_GLView; | ||
| 486 | } | ||
| 487 | Uint32 GetGLType() { return _gl_type; } | ||
| 488 | #endif | ||
| 489 | |||
| 490 | // Setter methods | ||
| 491 | void SetID(int32 id) { _id = id; } | ||
| 492 | void LockBuffer() { _buffer_locker->Lock(); } | ||
| 493 | void UnlockBuffer() { _buffer_locker->Unlock(); } | ||
| 494 | void SetBitmap(BBitmap *bitmap) | ||
| 495 | { | ||
| 496 | _bitmap = bitmap; | ||
| 497 | if (_SDL_View != NULL) | ||
| 498 | _SDL_View->SetBitmap(bitmap); | ||
| 499 | } | ||
| 500 | |||
| 501 | private: | ||
| 502 | // Event redirection | ||
| 503 | void _MouseMotionEvent(BPoint &where, int32 transit) | ||
| 504 | { | ||
| 505 | if (transit == B_EXITED_VIEW) { | ||
| 506 | // Change mouse focus | ||
| 507 | if (_mouse_focused) { | ||
| 508 | _MouseFocusEvent(false); | ||
| 509 | } | ||
| 510 | } else { | ||
| 511 | // Change mouse focus | ||
| 512 | if (!_mouse_focused) { | ||
| 513 | _MouseFocusEvent(true); | ||
| 514 | } | ||
| 515 | BMessage msg(BAPP_MOUSE_MOVED); | ||
| 516 | msg.AddInt32("x", (int)where.x); | ||
| 517 | msg.AddInt32("y", (int)where.y); | ||
| 518 | |||
| 519 | _PostWindowEvent(msg); | ||
| 520 | } | ||
| 521 | } | ||
| 522 | |||
| 523 | void _MouseFocusEvent(bool focusGained) | ||
| 524 | { | ||
| 525 | _mouse_focused = focusGained; | ||
| 526 | BMessage msg(BAPP_MOUSE_FOCUS); | ||
| 527 | msg.AddBool("focusGained", focusGained); | ||
| 528 | _PostWindowEvent(msg); | ||
| 529 | |||
| 530 | /* FIXME: Why were these here? | ||
| 531 | if false: be_app->SetCursor(B_HAND_CURSOR); | ||
| 532 | if true: SDL_SetCursor(NULL); */ | ||
| 533 | } | ||
| 534 | |||
| 535 | void _MouseButtonEvent(int32 buttons, bool down) | ||
| 536 | { | ||
| 537 | int32 buttonStateChange = buttons ^ _last_buttons; | ||
| 538 | |||
| 539 | if (buttonStateChange & B_PRIMARY_MOUSE_BUTTON) { | ||
| 540 | _SendMouseButton(SDL_BUTTON_LEFT, down); | ||
| 541 | } | ||
| 542 | if (buttonStateChange & B_SECONDARY_MOUSE_BUTTON) { | ||
| 543 | _SendMouseButton(SDL_BUTTON_RIGHT, down); | ||
| 544 | } | ||
| 545 | if (buttonStateChange & B_TERTIARY_MOUSE_BUTTON) { | ||
| 546 | _SendMouseButton(SDL_BUTTON_MIDDLE, down); | ||
| 547 | } | ||
| 548 | |||
| 549 | _last_buttons = buttons; | ||
| 550 | } | ||
| 551 | |||
| 552 | void _SendMouseButton(int32 button, bool down) | ||
| 553 | { | ||
| 554 | BMessage msg(BAPP_MOUSE_BUTTON); | ||
| 555 | msg.AddInt32("button-id", button); | ||
| 556 | msg.AddBool("button-down", down); | ||
| 557 | _PostWindowEvent(msg); | ||
| 558 | } | ||
| 559 | |||
| 560 | void _MouseWheelEvent(int32 x, int32 y) | ||
| 561 | { | ||
| 562 | // Create a message to pass along to the BeApp thread | ||
| 563 | BMessage msg(BAPP_MOUSE_WHEEL); | ||
| 564 | msg.AddInt32("xticks", x); | ||
| 565 | msg.AddInt32("yticks", y); | ||
| 566 | _PostWindowEvent(msg); | ||
| 567 | } | ||
| 568 | |||
| 569 | void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t &len, bool down) | ||
| 570 | { | ||
| 571 | // Create a message to pass along to the BeApp thread | ||
| 572 | BMessage msg(BAPP_KEY); | ||
| 573 | msg.AddInt32("key-scancode", keyCode); | ||
| 574 | if (keyUtf8 != NULL) { | ||
| 575 | msg.AddData("key-utf8", B_INT8_TYPE, (const void *)keyUtf8, len); | ||
| 576 | } | ||
| 577 | msg.AddBool("key-down", down); | ||
| 578 | SDL_Looper->PostMessage(&msg); | ||
| 579 | } | ||
| 580 | |||
| 581 | void _RepaintEvent() | ||
| 582 | { | ||
| 583 | // Force a repaint: Call the SDL exposed event | ||
| 584 | BMessage msg(BAPP_REPAINT); | ||
| 585 | _PostWindowEvent(msg); | ||
| 586 | } | ||
| 587 | void _PostWindowEvent(BMessage &msg) | ||
| 588 | { | ||
| 589 | msg.AddInt32("window-id", _id); | ||
| 590 | SDL_Looper->PostMessage(&msg); | ||
| 591 | } | ||
| 592 | |||
| 593 | // Command methods (functions called upon by SDL) | ||
| 594 | void _SetTitle(BMessage *msg) | ||
| 595 | { | ||
| 596 | const char *title; | ||
| 597 | if ( | ||
| 598 | msg->FindString("window-title", &title) != B_OK) { | ||
| 599 | return; | ||
| 600 | } | ||
| 601 | SetTitle(title); | ||
| 602 | } | ||
| 603 | |||
| 604 | void _MoveTo(BMessage *msg) | ||
| 605 | { | ||
| 606 | int32 x, y; | ||
| 607 | if ( | ||
| 608 | msg->FindInt32("window-x", &x) != B_OK || | ||
| 609 | msg->FindInt32("window-y", &y) != B_OK) { | ||
| 610 | return; | ||
| 611 | } | ||
| 612 | if (_fullscreen) | ||
| 613 | _non_fullscreen_frame.OffsetTo(x, y); | ||
| 614 | else | ||
| 615 | MoveTo(x, y); | ||
| 616 | } | ||
| 617 | |||
| 618 | void _ResizeTo(BMessage *msg) | ||
| 619 | { | ||
| 620 | int32 w, h; | ||
| 621 | if ( | ||
| 622 | msg->FindInt32("window-w", &w) != B_OK || | ||
| 623 | msg->FindInt32("window-h", &h) != B_OK) { | ||
| 624 | return; | ||
| 625 | } | ||
| 626 | if (_fullscreen) { | ||
| 627 | _non_fullscreen_frame.right = _non_fullscreen_frame.left + w; | ||
| 628 | _non_fullscreen_frame.bottom = _non_fullscreen_frame.top + h; | ||
| 629 | } else | ||
| 630 | ResizeTo(w, h); | ||
| 631 | } | ||
| 632 | |||
| 633 | void _SetBordered(bool bEnabled) | ||
| 634 | { | ||
| 635 | if (_fullscreen) | ||
| 636 | _bordered = bEnabled; | ||
| 637 | else | ||
| 638 | SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK); | ||
| 639 | } | ||
| 640 | |||
| 641 | void _SetResizable(bool bEnabled) | ||
| 642 | { | ||
| 643 | if (_fullscreen) | ||
| 644 | _resizable = bEnabled; | ||
| 645 | else { | ||
| 646 | if (bEnabled) { | ||
| 647 | SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); | ||
| 648 | } else { | ||
| 649 | SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); | ||
| 650 | } | ||
| 651 | } | ||
| 652 | } | ||
| 653 | |||
| 654 | void _SetMinimumSize(BMessage *msg) | ||
| 655 | { | ||
| 656 | float maxHeight; | ||
| 657 | float maxWidth; | ||
| 658 | float _; | ||
| 659 | int32 minHeight; | ||
| 660 | int32 minWidth; | ||
| 661 | |||
| 662 | // This is a bit convoluted, we only want to set the minimum not the maximum | ||
| 663 | // But there is no direct call to do that, so store the maximum size beforehand | ||
| 664 | GetSizeLimits(&_, &maxWidth, &_, &maxHeight); | ||
| 665 | if (msg->FindInt32("window-w", &minWidth) != B_OK) | ||
| 666 | return; | ||
| 667 | if (msg->FindInt32("window-h", &minHeight) != B_OK) | ||
| 668 | return; | ||
| 669 | SetSizeLimits((float)minWidth, maxWidth, (float)minHeight, maxHeight); | ||
| 670 | UpdateSizeLimits(); | ||
| 671 | } | ||
| 672 | |||
| 673 | void _Restore() | ||
| 674 | { | ||
| 675 | if (IsMinimized()) { | ||
| 676 | Minimize(false); | ||
| 677 | } else if (IsHidden()) { | ||
| 678 | Show(); | ||
| 679 | } else if (_fullscreen) { | ||
| 680 | |||
| 681 | } else if (_prev_frame != NULL) { // Zoomed | ||
| 682 | MoveTo(_prev_frame->left, _prev_frame->top); | ||
| 683 | ResizeTo(_prev_frame->Width(), _prev_frame->Height()); | ||
| 684 | } | ||
| 685 | } | ||
| 686 | |||
| 687 | void _SetFullScreen(bool fullscreen) | ||
| 688 | { | ||
| 689 | if (fullscreen != _fullscreen) { | ||
| 690 | if (fullscreen) { | ||
| 691 | BScreen screen(this); | ||
| 692 | BRect screenFrame = screen.Frame(); | ||
| 693 | printf("screen frame: "); | ||
| 694 | screenFrame.PrintToStream(); | ||
| 695 | printf("\n"); | ||
| 696 | _bordered = Look() != B_NO_BORDER_WINDOW_LOOK; | ||
| 697 | _resizable = !(Flags() & B_NOT_RESIZABLE); | ||
| 698 | _non_fullscreen_frame = Frame(); | ||
| 699 | _SetBordered(false); | ||
| 700 | _SetResizable(false); | ||
| 701 | MoveTo(screenFrame.left, screenFrame.top); | ||
| 702 | ResizeTo(screenFrame.Width(), screenFrame.Height()); | ||
| 703 | _fullscreen = fullscreen; | ||
| 704 | } else { | ||
| 705 | _fullscreen = fullscreen; | ||
| 706 | MoveTo(_non_fullscreen_frame.left, _non_fullscreen_frame.top); | ||
| 707 | ResizeTo(_non_fullscreen_frame.Width(), _non_fullscreen_frame.Height()); | ||
| 708 | _SetBordered(_bordered); | ||
| 709 | _SetResizable(_resizable); | ||
| 710 | } | ||
| 711 | } | ||
| 712 | } | ||
| 713 | |||
| 714 | // Members | ||
| 715 | |||
| 716 | BView *_cur_view; | ||
| 717 | SDL_BView *_SDL_View; | ||
| 718 | #ifdef SDL_VIDEO_OPENGL | ||
| 719 | BGLView *_SDL_GLView; | ||
| 720 | Uint32 _gl_type; | ||
| 721 | #endif | ||
| 722 | |||
| 723 | int32 _last_buttons; | ||
| 724 | int32 _id; // Window id used by SDL_BApp | ||
| 725 | bool _mouse_focused; // Does this window have mouse focus? | ||
| 726 | bool _shown; | ||
| 727 | bool _inhibit_resize; | ||
| 728 | |||
| 729 | BRect *_prev_frame; // Previous position and size of the window | ||
| 730 | bool _fullscreen; | ||
| 731 | // valid only if fullscreen | ||
| 732 | BRect _non_fullscreen_frame; | ||
| 733 | bool _bordered; | ||
| 734 | bool _resizable; | ||
| 735 | |||
| 736 | // Framebuffer members | ||
| 737 | BLocker *_buffer_locker; | ||
| 738 | BBitmap *_bitmap; | ||
| 739 | }; | ||
| 740 | |||
| 741 | /* FIXME: | ||
| 742 | * An explanation of framebuffer flags. | ||
| 743 | * | ||
| 744 | * _connected - Original variable used to let the drawing thread know | ||
| 745 | * when changes are being made to the other framebuffer | ||
| 746 | * members. | ||
| 747 | * _connection_disabled - Used to signal to the drawing thread that the window | ||
| 748 | * is closing, and the thread should exit. | ||
| 749 | * _buffer_created - True if the current buffer is valid | ||
| 750 | * _buffer_dirty - True if the window should be redrawn. | ||
| 751 | * _trash_window_buffer - True if the window buffer needs to be trashed partway | ||
| 752 | * through a draw cycle. Occurs when the previous | ||
| 753 | * buffer provided by DirectConnected() is invalidated. | ||
| 754 | */ | ||
| 755 | #endif // SDL_BWin_h_ | ||
